


The cloth was pulled by an empty with a vertex modifier to only pull the very edge of the cloth

A lower poly mesh was used for the sim to lower the cost of resources, the quality of the sim does not get lowered by doing this

Porsche GT2 RS Reveal
A cinematic car reveal where a cloth simulation does the storytelling, synced to music. A short animated video built around one simple idea: a cloth pulled off a Porsche 911 GT2 RS to unveil the car in a dark, moody studio. Instead of hand animating the fabric, I let a cloth simulation drive the reveal, so the cover drapes, slides, and falls with believable weight. The motion is keyframed to the beat and motion cues of After Hours by The Weeknd, giving the whole piece a confident, cinematic feel. My role: Scene setup, cloth simulation, lighting, camera work, music-synced animation, rendering, and editing. Pipeline & tools Blender 4.1: scene assembly, cloth simulation, lighting, shading, animation, and rendering Credits: Music: After Hours by The Weeknd Style & technical approach Physics based reveal: a cloth simulation interacting with the car’s body, so the fabric reacts naturally to the shape underneath Collision setup: the car acts as a collision object, keeping the cloth from clipping through the bodywork as it slides off Music sync: hand keyed animation timed to match the song’s motion cues and rhythm Moody studio lighting: a dark set with soft reflections on the floor, chosen to highlight the car’s silhouette, headlights, and red wheels Clean, minimal composition: a single hero object and a single action, so the reveal stays the focus What this project showcases Cloth simulation and physics animation Product style visualization and cinematic lighting Timing and rhythm: syncing visuals to music The ability to take a simple concept and execute it cleanly, from setup to final render A clear starting point in my 3D journey, and a measurable path of growth in my later projects What I learned: Simulation as a storytelling tool: Letting physics handle the motion gives a more natural result than hand animating the cloth. Collision and cloth settings: Balancing cloth weight, stiffness, and collision quality to avoid clipping and keep the simulation stable. Lighting for hard surface products: Using reflections and contrast to emphasize a car’s shape and design. Syncing to music: Planning keyframes around audio cues to make the reveal feel intentional. Why it matters: This was one of the older projects, but it still shows the fundamentals I rely on today: strong simulation setup, cinematic lighting, and timing. It proves I can turn a simple idea into a polished, good looking result.
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