Procedural marble ruins generated in Geogen and assembled in Blender, built to give the scene a sense of scale and quiet atmosphere.


Cloth simulation test brought from Marvelous Designer to Blender, tuned so the fabric reads naturally in motion and sells the energy of the leap.

Marble World - My Kinetic Rush Submission

A 3D environment and character piece created for the 3D Render Kinetic Rush challenge. Marble World is a stylized. The piece was designed to convey scale, energy, and a sense of quiet mystery within a sprawling marble landscape. Pipeline & tools Blender 4.2: scene assembly, lighting, shading, and final compositing Character Creator 4: main character creation and rigging Geogen: procedural terrain and environment generation Marvelous Designer: realistic clothing design and cloth simulation Fox Render Farm: rendering What this project showcases A complete end to end 3D pipeline, from blocking to final render Integration of multiple industry standard tools into a single cohesive scene Environmental storytelling through composition, lighting, and technical problem solving under a competitive deadline Working within the constraints of a community challenge pushed me to plan efficiently, make confident creative decisions, and deliver a polished result on a tight schedule.

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